In this article I’m going to look at some different camera angles or shots and how they can be used in cartoons.
Please note that this article is a work in progress, but I thought it important to get it out there and then add to it later on.
Here’s what we’re going to cover in this article
All the different angles
Long or Wide shot
Very close shot
Worm’s eye view
Point of view or First person perspective
Giving your characters room to breathe
Horizon lines
Breaking the frame
All the Angles
Let’s start by looking at all the possible angles.
I’ll look at some of these in a bit more depth below. I’ll add any missing later on.
Long or Wide Shot
The long or wide shot is used to show the character in relation to their surrounding, to set the context for the cartoon.
The first panel above shows Granny Mills looking annoyed and the reason for her being so
Very close up
Worm’s eye view
Point of view or first person perspective
This puts the reader into the character’s shoes. Can you guess what’s going on in this scene?
Give your characters room to breathe
Don’t draw the horizon on the same level
Breaking the Frame
For dramatic effect, you can play around with your character’s breaking the frame of the cartoon.
Summary
Almost time for the rabbit to disappear back down the hat. I hope that what I’ve posted so far has been useful, there’s more to come and so I’ll edit and add again soon.
About Rob
Hi, I’m Rob and I’ve always enjoyed drawing cartoons ever since I can remember.
Recently I’ve started writing down some ideas and tips to help folks with their own cartooning.