On Wabbits and Wide-Angles

In this article I’m going to look at some different camera angles or shots and how they can be used in cartoons.

Please note that this article is a work in progress, but I thought it important to get it out there and then add to it later on.

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Here’s what we’re going to cover in this article

  • All the different angles

  • Long or Wide shot

  • Very close shot

  • Worm’s eye view

  • Point of view or First person perspective

  • Giving your characters room to breathe

  • Horizon lines

  • Breaking the frame

All the Angles

Let’s start by looking at all the possible angles.

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I’ll look at some of these in a bit more depth below. I’ll add any missing later on.

Long or Wide Shot

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The long or wide shot is used to show the character in relation to their surrounding, to set the context for the cartoon.

The first panel above shows Granny Mills looking annoyed and the reason for her being so

Very close up

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Worm’s eye view

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Point of view or first person perspective

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This puts the reader into the character’s shoes. Can you guess what’s going on in this scene?

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Give your characters room to breathe

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Don’t draw the horizon on the same level

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Breaking the Frame

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For dramatic effect, you can play around with your character’s breaking the frame of the cartoon.

Summary

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Almost time for the rabbit to disappear back down the hat. I hope that what I’ve posted so far has been useful, there’s more to come and so I’ll edit and add again soon.

About Rob

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Hi, I’m Rob and I’ve always enjoyed drawing cartoons ever since I can remember.

Recently I’ve started writing down some ideas and tips to help folks with their own cartooning.

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